A months-long project that involved evangelism of user-centricity across stakeholders and development team, service audit, and co-creation.
Multiple projects and iterations that involved guerilla and evaluative research, stakeholder-centric design, and design evangelism.
A 10-week long project that involved researching with vulnerable population, service prototyping, and interaction design.
A 10-week long project that involved behavioural research, strategic design, and service design.